Tuesday, May 15, 2007

Day Eight ------------------------------ May 09th 2007

Another week of mayhem. Things are beginning to get tough in the class, people are getting stressed and the tension is high. As far as the Digital Design Course goes were all prety much focusing on other assignments at the moment. weve got one due on monday/tuesday next week and another due 3 days later. both worth a conciderable % in each paper. The one great thing about Game Design is we've realy only got a few deadlines to meet. the game design document, the personal summary due same time as game design and the final Game. That said there is the problem of procrastionation of game design; im just a bit worried at that.

We made some heafty decisions today.

Cell Shading
weve droped the 3d modeling for our backgrounds and have taken up illustration. for the characters whom are already modeled in 3d we've decided on the option of cell shading. i personaly don't like it all that much but i can see the advantages to this. we've had to opt fot the quicker option coz we'er running out of time. it means the art team has a set specific rendering style: that being similar to the style of the cell shade we use in 3ds Max.

we continued prety much with what we were doing for the rest of the class. me just floating and giving pointers etc.

ive dished out some deadlines again, (just like last week)

Jared
Get the story/ logic completed to 98% for next week. cody's to have the script 70% done. i want to distribute the story team into the other teams. the remaining 2% are just pick ups, completed as we find flaws with the story etc.

Dino
i initialy asked for 5 rooms completed and done for next lesson but uped that to 10.

Joseph
have had a devent look over the sound library, completed puzzels for story team

Cody
have at least 2 walk cycles completed and main characters boned.

Asif
ive not got a lot of stuff to give to asif as of yet, the work load will start soon. for now its go over the tutorials.

Chi
same as asif

No comments: