Thursday, April 19, 2007

Fixing Our Teams

upon noticing that our art team wasnt preforming as should be expected, and it is by far the largest team, ive sent a strongly worded email to Dino our Art Lead to sort it out. i was glad to see his quick response, he imediately rewrote my email and sent it out to his team, this time using stronger words than myself. if i can find the email i will post a Quote. i added to dino that if we ask for a lot of work to be done, almost too much then knowing students then im sure we will get just enought come the hand in day. we've got to start turning up to the meetings and weve got to start turning up on time. im going to bring this up on wed at the beginning of the class.

Meeting ------------------------------ Apr 13th 2007

Ok today was a total waste of my time. its been nine days since we had our last class, see last post, and id have thought that our art team would have done quite a bit of work. I’ve just finished reading what cody thought on the meeting on Friday, and I have to agree 100% with him. i was expecting more work from our art team, so I could start to dish the work out to the animation team. its clear now who wants to be in this class and who’s only here because they want the grades. (they cant want them enough) I’m going to have to work out how I’m going to get this art team cracking.

Again I’ve noticed that our story team and a few others, Lincoln James and myself are the only ones taking this seriously. I have to congratulate the story team on a well co-ordinated and organised team. They definitely set the bench mark!

Tuesday, April 17, 2007

Day Six ------------------------------ Apr 04th 2007

Today we were introduced to our game engine AGS, see below for links. I’ve already seen this program work so I wasn’t as amazed as the rest of the class, but I hope it sends a message that our finish product can be as professional as we make it. We had a quick group meeting at the start of the day to discus what each group had already produced and what they intend on completing in the near future. I mentioned some important things that I had to say, e.g. had to come up with a group name and had to finish the design document by the end of the class, and a big one, Pick your Sh*t up after each class. We don’t want people stealing our ideas, coz their good ones ha. Anyway we then split into our designated groups e.g. art code story animation etc, with me just bouncing between each group and the design document adding my 2cents every now and then.

We now go away each knowing what we have to do during our holiday (I wish it was a holiday!!) and I intend on having a group meeting some time within those two weeks. Hopefully people do their work.

Tuesday, April 10, 2007

Meeting ------------------------------ Apr 02nd 2007

Was a bit disappointed in the turn out seeing as almost everyone showed up to the meeting on Friday. That’s ok I take it they have already seen the movie/or already know what steampunk is, as that was the main reason for watching it. We didn't say anything during the movie, nor did we stop and view the scenery in more detail. It was merely a chance for those whom have no idea of what steampunk is, to gain a better understanding. Here is an image that best describes steampunk. A city that is in a Victorian age/style and has no need or desire to advance beyond steam technology. Hence the smoggy dark streets.

Imgage referance "Gordillo" cgsociety Forum

Meeting ------------------------------ Mar 30th 2007

I called a meeting today to discuss the game design document. Really after looking at the document the meeting was mainly focused on the story team and very little on the remaining teams, and therefore posed as a way to let the group know that the pressure starts now!!! I stressed the fact that even thought the pressure starts that I wanted everyone to allow themselves at least 2 days to relax and not think about game design. The meeting had a decent turn out (pretty much everyone) which mean we could all agree to come into uni the following Monday (2nd) to watch the league of extraordinary gentlemen.

Sunday, April 1, 2007

Day Five ------------------------------ Mar 28th 2007

the class is prety much a studio now. we spent most of the day asorting into the following groups:

Core
Project ManagerJesse (me)
Story LeadJared
Art LeadDino
Amimation LeadCody
Code LeadAsif
Sound LeadJoseph

Extended Teams
StoryAudioCodeArtAnimation
Cody
Joseph
Cliff
Chi
Ellie
Jesse
Cody
Lincon
Carter
Keishewei
Jason
Scott
Chi
Cliff
Jared
James
Eugene
Lincon

emailing everyone is going to become a bit of a problem as the new address ive just moved into has no internet at present. so appologies to everyone if i dont email back that night. so far ive issued the group a research request. had a mixed response. half of the class handed the research back to me on the due date, some after the date, and some not at all. think we've sorted this out though.

As far as im awear weve got a lot of work to do as our design document is due in on wed 4th April (next week) and after a look at the template for the document (20 pages) we've got to get cracking!!! ive sent an email earlier in the week requesing a meeting on friday. (will post more on outcome of meeting)