Tuesday, April 10, 2007

Meeting ------------------------------ Apr 02nd 2007

Was a bit disappointed in the turn out seeing as almost everyone showed up to the meeting on Friday. That’s ok I take it they have already seen the movie/or already know what steampunk is, as that was the main reason for watching it. We didn't say anything during the movie, nor did we stop and view the scenery in more detail. It was merely a chance for those whom have no idea of what steampunk is, to gain a better understanding. Here is an image that best describes steampunk. A city that is in a Victorian age/style and has no need or desire to advance beyond steam technology. Hence the smoggy dark streets.

Imgage referance "Gordillo" cgsociety Forum

Meeting ------------------------------ Mar 30th 2007

I called a meeting today to discuss the game design document. Really after looking at the document the meeting was mainly focused on the story team and very little on the remaining teams, and therefore posed as a way to let the group know that the pressure starts now!!! I stressed the fact that even thought the pressure starts that I wanted everyone to allow themselves at least 2 days to relax and not think about game design. The meeting had a decent turn out (pretty much everyone) which mean we could all agree to come into uni the following Monday (2nd) to watch the league of extraordinary gentlemen.

Sunday, April 1, 2007

Day Five ------------------------------ Mar 28th 2007

the class is prety much a studio now. we spent most of the day asorting into the following groups:

Core
Project ManagerJesse (me)
Story LeadJared
Art LeadDino
Amimation LeadCody
Code LeadAsif
Sound LeadJoseph

Extended Teams
StoryAudioCodeArtAnimation
Cody
Joseph
Cliff
Chi
Ellie
Jesse
Cody
Lincon
Carter
Keishewei
Jason
Scott
Chi
Cliff
Jared
James
Eugene
Lincon

emailing everyone is going to become a bit of a problem as the new address ive just moved into has no internet at present. so appologies to everyone if i dont email back that night. so far ive issued the group a research request. had a mixed response. half of the class handed the research back to me on the due date, some after the date, and some not at all. think we've sorted this out though.

As far as im awear weve got a lot of work to do as our design document is due in on wed 4th April (next week) and after a look at the template for the document (20 pages) we've got to get cracking!!! ive sent an email earlier in the week requesing a meeting on friday. (will post more on outcome of meeting)

Wednesday, March 21, 2007

Day Four ------------------------------ Mar 21st 2007

another handout this week. This time it's a little lighter than the previous weeks but still involves a bit of reading. Unfortunately i don't have an exact copy of this for you this time, but I do however have a link to a site that provides a similar document.

our lessons are becoming more and more like a studio. I've already witnessed less direction from Jason (tutor) and more student driven work, and i like what i see. We continued pretty much where we left off last week. We as a group decided our two best for story writing and two best logic / puzzle writers. The Class stated with our four nominees, Joseph, Cliff, Jared and Cody reading to the class a section of their written works (anything they've written E.g. Cody; a section of a script for a movie he directed some time ago.) and on their work we decided the split. with Jared and Cody becoming our story writers, and Joseph and Cliff our logic / puzzle writers.

our next challenge as a group was tell a story, individually, for one minute. then the person to the left told the same story. the only catch being that, the story we told had to be similar yet different to the previous. proving challenging but interesting. for example i had an omelet made with eggs and bacon may be told with i had an omelet made with worms and crushed maggots.

After a well earn't break we progressed with the story development. I felt that I had a fairly large input into this story and I personally love the outcome, and could easily see myself becoming entrapped within the story (not giving anything away). I just wish that others, not naming names, would also tell us what they think about the way the story is going, i don't want to be working with someone whom doesn't like the story and doesn't say anything until its too late. a typical speak now or forever hold your peace. oh well I'm happy

Elected Project Manager for now, may change later, may not. love it! Means a sh*t load more work to do but I'm definitely up for the challenge. If your in my class and your reading this then be sure to tell me if the power goes to my head. Thats the last thing I want to happen.

Day Three ------------------------------ Mar 14th 2007

I've just realized that this is going to become less and less informative about what the storyline and actual game play is going to be. we don't want to release any information that could lead to theft of ideas etc. however what I will be writing about is what i do in each class. whom I get on with / don't. how i felt overall etc...

beginning of the lesson were handed a hefty 19 pages of "Genre and the Video Game" handout. haven't as of yet been able to finish it but do plan on it. The pages are available for download from this address.

would you look at that, were slowly upgrading our in class game play. Initially it was hopscotch, as seen below. then chess and poker, and today we played defender! A cheap large pixel type game with similarities to space invaders. don't have a link at present but if you drop me a comment or email, I can find it for you. the game shows use of A.I. (artificial intelligence), a scrolling map, a radar system, and my talent drew a high score of just 6,000

the remaining couple of hours were spent as a group. This is where the nitty gritty starts. we began with a group brainstorm, nothing said was wrong and everything was considered. once a full A3 page of ideas were thrown into the mix we narrowed our ideas down to the few that appeared more often than others. We came up with a rough genre, (hence the handout) and theme. will say no more.

Wednesday, March 14, 2007

AGS Forum

Heres a link for those who have been following this blog. if you've any ideas/constructive criticism anything at all you would like to say to us about our game design then post it here

University Paper "Game Design" feedback

Tuesday, March 13, 2007

Day Two------------------------------ Mar 07th 2007

Today was just as interesting as the previous lesson. this week we went over strategy games and some life concepts. the replacement to Hopscotch and BullRush was Chess and Poker. we learnt that by watching a game of chess you can not only learn others strategies but their personalities come out in the way they play. this concept was pointed out to us when we watched Cliff and Cody challenge each other in chess. Cody's personality was that he tried to taunt/weaken his opponent by continually talking and genuinely trying to weaken Cliffs spirit buy second guessing his moves, e.g. "was that such a good move?"

Absolutely loved the next challenge. 5 class members including myself challenged each other in a Texas hold em high mini tournament. We were given chips that totaled 100 points. Initially the chips meant nothing but did when we were told that each point was a percentage mark for our final grade, e.g. if we got 60 percent in our paper and had 70 points of chips left at the end of the game then our mark would increase to 70%, but this works in reverse, so it could lower our final marks.

To be honest I wasn't the best at this game. I know the rules and how to draw a bluff etc but couldn't quite win. I went all-in in the final game to spice things up and inevitably lost that round too. not to worry the sweat and pounding heart subsided when we were told our marks were safe. what I found most interesting was the emotional involvement in the game, with the thought of loosing something of value to me.

again personality was shown in game play. Jared was a quiet player but was not underestimated after taking an almighty haul of chips. his giveaway was he clenched his arm when he got a nice hand. something I didn't pick up on during game play but will try to in the future.

We finished today off with going over the concepts of:
  1. Fight or Flight
  2. Risk or Reward
You have two or more options to take and each option has both advantages and disadvantages.

we also went over reproductive simulation but this concept has left me, must have been distracted with other thoughts. ha!